HS COMPUTER SCIENCE GAME DEVELOPMENT

Ellipsis

Ellipsis provides full-year computer science curriculum for K-12.

Course Description

Engage with the game development process and deepen interest in line coding. Learn game theory, game psychology, and the gaming constructs of nodes and trees. Explore the physics of gaming with concepts such as speed, position, and collision. Unplugged and Digital Citizenship lessons focus on applications, ethical behavior, and STEM careers in the gaming industry. At the end of this course, students will have an understanding of the physics of gaming and the effects of design on user experience.


Learning Objectives

Each lesson plan is designed to enable students to achieve specific learning outcomes related to course aligned computer science competencies. For example, at the end of this course students will be able to:

  • Identify specific components of the game’s code and explain their effect on the gameplay.
  • Analyze how users interact with a game based on its design.
  • Represent objects/data in organizational structures and decompose scenes into smaller, connected parts that facilitate the design and implementation of a game.
  • Analyze the role and responsibilities of a game designer.
  • Implement functions to refine a set of repeated instructions.
  • Identify, modify, and explain lines of code that control elements of speed and/or direction.

Resources Included

  • English language learner supplemental teaching guides
  • Vocabulary words and definitions
  • Coding lessons
  • Unplugged lessons
  • Digital Citizenship lessons
  • STEM Career lessons
  • Hardware integrations
  • Teacher training videos
  • Summative assessments
  • Formative assessments
  • Syllabus
  • Customized standards map
  • Step-by-step lesson plans
  • Pacing guide
  • Teacher and student slide decks
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